Dipping into VR

Pinpoint

How it Started

Pinpoint is the result of my desire to learn and practice new things. I was reading a book about virtual reality and it inspired me to up my design skills by tackling a VR project of my own.

The Rules

Pinpoint is a trivia game where users are transported to destinations around the world. Players get 15 seconds to explore a 360 degree photo clue before having to answer a question.

What’s Next?

Designing for VR has really opened my eyes to what’s coming next in the world of design. I can’t wait to learn more about it and other emerging design fields like augmented reality.

Game flow

The Challenge

Design process

The design process for this project began with an Invision blog post about how to design for virtual reality. The post laid out all the logistics I needed to know in order to start planning and setting up my documents at the right screen size. I also learned about some really good resources for viewing the final design in a VR setting. GoPro developed software called Kolor that helps bring 360° photos to life right on your desktop.

 

After researching and creating the actual trivia questions I began wireframing for this project. I knew I wanted to create a simple card design that didn’t take away from the imagery, so I incorporated that into my initial sketches, which ultimately made it into the final version. As the design process evolved, I realized I wanted to add more dimension to the design in order to really enhance the VR experience. With the help of subtle shadows and gradients I was able to accomplish that.

The details

Visual design

I put a lot of time into the visual design for this project because I wanted to practice designing icons. Iconography has never been my forte but I saw Pinpoint as an opportunity to really develop my skills. I also wanted to challenge myself to use gradients and shadows in the icons so I wasn’t just reverting back to the flat icons I’ve grown comfortable making over the years. The use of shadows extended into the logo design as well, adding subtle dimension.

Dipping into VR

Pinpoint

How it Started

Pinpoint is the result of my desire to learn and practice new things. I was reading a book about virtual reality and it inspired me to up my design skills by tackling a VR project of my own.

The Rules

Pinpoint is a trivia game where users are transported to destinations around the world. Players get 15 seconds to explore a 360 degree photo clue before having to answer a question.

What’s Next?

Designing for VR has really opened my eyes to what’s coming next in the world of design. I can’t wait to learn more about it and other emerging design fields like augmented reality.

Game flow

The Challenge

Design process

The design process for this project began with an Invision blog post about how to design for virtual reality. The post laid out all the logistics I needed to know in order to start planning and setting up my documents at the right screen size. I also learned about some really good resources for viewing the final design in a VR setting. GoPro developed software called Kolor that helps bring 360° photos to life right on your desktop.

After researching and creating the actual trivia questions I began wireframing for this project. I new I wanted to do a simple card design that didn’t take away from the imagery so incorporated that into my initial sketches and it ended up making it into the final version. As the design process evolved, I realized I wanted to add more dimension to the design in order to really enhance the VR experience. With the help of subtle shadows and gradients I was able to accomplish that.

The details

Visual design

I put a lot of time into the visual design for this project because I wanted to practice designing icons. Iconography has never been my forte but I saw Pinpoint as an opportunity to really develop my skills. I also wanted to challenge myself to use gradients and shadows in the icons so I wasn’t just reverting back to the flat icons I’ve grown comfortable making over the years. The use of shadows extended into the logo design as well, adding subtle dimension.